Lectures convene leading minds on issues in architecture, design and urban planning. From design trends to addressing spatial challenges in the Bay Area, experts share their ideas, creativity and visions for our local built environment.

The Designer and the Chef (2 LUs)

Tuesday, September 1, 2015 | 6:00 – 8:00 pm
$15 AIA Member | $25 General Admission
Heath Ceramics, 2900 18th Street, San Francisco


What is the relationship between design, food, and dining? How does the aesthetic of a space, the layout of the furniture, and the flow of the restaurant affect the guest experience? This panel will offer unique insight into the chef/designer relationship and discuss the current trends and ‘what’s next’ in the industry. Moderated by Bryan Southwick, CCS Architecture.

Designer: Brett Terpeluk, Studio Terpeluk
Restaurateur: Jeff Hanak (Co-owner of 3 SF restaurants)
Restaurant(s): Nopa , Nopalito, and Liholiho Yacht Club

Chef: Sophina Uong (Head Chef, Revival Kitchen + Bar)
Restaurateur: Dan Mayer (Revival Kitchen + Bar)
Restaurant: Revival Kitchen + Bar

Designer: David Darling, Aidlin Darling Design
Vinters: Andrew and Adam Mariani (Brothers and Owners)
Winery: SCRIBE Winery

Market Street Prototyping Festival – Changing the Dialogue of Urban Design

Wednesday, September 9, 2015 | 12:00 – 2:00 pm
$15 AIA Member | $25 General Admission
YBCA, 701 Mission Street, San Francisco


For over 150 years, Market Street has been the internationally-renowned main artery of San Francisco. Can we, as a community known for creativity and innovation, bring our own voice to urban design and redefine how we engage and connect with each other over this miles-long stretch of iconic public space? We can. Join Neil Hrushowy, manager of the San Francisco Planning Department’s City Design Group, and Deborah Cullinan, Executive Director for the Yerba Buena Center of the Arts, for a first-hand account of the Market Street Prototyping Festival, a groundbreaking event that is changing the conversation about community, art, and urban design.

GOOD Design SF

Thursday, September 17, 2015 | 6:00 – 8:00 pm
Doors open at 5:30 pm
$15 AIA Member | $25 General Admission
Autodesk, One Market Street, San Francisco



Good design can solve everyday problems. Join the brightest minds from the San Francisco design community as they present solutions to some of the city’s most pressing issues, selected by the urban leaders who can help launch them into action.

2015 GOOD Design Forum sponsored by Novedge and Autodesk.

Image credit:
2014 challenge
Client: Urban Watershed Management Program, Wastewater Enterprise, San Francisco Public Utilities Commission
Design Team: Johanna Hoffman, Graduate of Environmental Planning and Landscape Architecture, UC Berkeley

Challenge 1: Playing in Traffic: what creative approaches can provide safety for pedestrians and bicyclist in auto-centric San Francisco?


Challenge 2: Rethinking urban play: how do we create urban spaces that are safe and inviting for children and conducive for adults to engage in recreation and play?

  • Challenger: San Francisco Beautiful | sfbeautiful.org
  • Design Team: Jennifer Brooks, NBW Landscape Architects


Challenge 3: Play with your food: how can design leverage San Francisco’s new urban agriculture ordinance to provide access to healthy food for underserved communities as well as address drought/water resiliency?

  • Challenger: San Francisco Department of Public Health, Environmental Health Branch, Population Health Division | sfdph.org
  • Design Team: Isabel Figueredo and Signo Uddenberg, MKThink Innovation Studio | mkthink.com

View A Little History on GOOD Design SF

At the Center for Architecture + Design, we are passionate about cities, especially the one in which we live. As more people around the world move into urban environments, increasing attention has been placed on the functionality of the city—the way it works, where things are placed in it, and how it can work better as a unit.

Since 2009, CADSF has hosted this lively and popular event during the Architecture and the City Festival and has been supported through grants from the NEA (National Endowment for the Arts) and LEF Foundation. This event, launched as part of a series developed by GOOD in 2008, was inspired in part by the resurgence of localized, urbanist action, and in part by knowing that local solutions can have global implications.

We connect local urban leaders/organizations with designers to tackle current urban challenges. We seek to create unconventional pairings (ie. a design consulting firm and the city’s emergency preparedness department) to generate innovative solutions to the challenges. We ask the question: what can be produced when a designer solves a problem outside their everyday design discipline?

The goal of this event is to demonstrate that:

  1. designers (of all disciplines) are large-scale problem solvers that should be tapped by local government, and
  2. big city problems can be solved by creative thinking that sometimes comes from outside government.

The Forum

At a public forum, designers present their solution to the urban leader in front of a live audience. Afterwards, we have a Q&A with designer and the urban leader, followed by a few questions from the audience. The events often culminate in dynamic discussion and debate about the future of cities, and make for a great cocktail hour afterwards. In many cases, the event has also lead to partnerships between citizens, designers and urban leaders. Some past collaborations between designers and urban leaders have gone far beyond the event, working to make the solutions a reality!

Ron Radziner, FAIA: Heavy Trash

Thursday, September 17, 2015 | 6:00 – 8:00 pm
$15 AIA Member | $25 General Admission
Heath Ceramics, 2900 18th Street, San Francisco



In 1998 the architects and builders of design-build firm Marmol Radziner formed Heavy Trash: an anonymous guerilla arts organization that took their ideas about urban issues to the city streets. Armed with the hope that their convictions would become actions that would in turn improve the city, Heavy Trash created urban art installations designed to draw attention from the community and the media to specific urban issues. Heavy Trash members volunteered their personal time to build disposable art objects that simultaneously presented particular civic issues such as lack of public transportation or community transparency, and suggested playful solutions to provoke dialogue among citizens. Over the course of its existence, the group’s urban interventions garnered press from local and national publications, including The New York Times and LA Weekly. Fifteen years after he formed Heavy Trash, Design Principal Ron Radziner, FAIA, looks back on this playfully provocative decade in Marmol Radziner history.

Ron Radziner, FAIA, is Design Principal of the design-build practice Marmol Radziner. With offices in Los Angeles and San Francisco, the firm is known for its innovative design approach and expertise in architecture, landscape, interior design, and the restoration of historic modern buildings. Ron leads the design of every project, developing solutions that provide a unique architectural identity and forge strong connections between interior and exterior spaces. Ron speaks at universities and conferences nationwide as a leader in innovative architecture, interiors, and landscape design. Ron received his Master of Architecture from the University of Colorado and his Bachelor of Science from California Polytechnic State University in San Luis Obispo, California. In 2007, he was elevated to the prestigious College of Fellows of the American Institute of Architects and, in 2009, was honored as an inductee of the Interior Design Hall of Fame.

Architecture in Partnership: Mid-Market, PANEL

Tuesday, September 22, 2015 | See times below



Find inspiration and hope at this reception and panel discussion exploring the innovative partnerships that have helped numerous arts nonprofits build and retain their homes in the Mid-Market neighborhood. Moderated by Mark Jensen, AIA, this panel of representatives from nonprofits, and the city, will share insights about the many success stories as well as the challenges and opportunities ahead. Attendees will be treated to a sneak peek of the CounterPulse Theater, recently renovated with the support of the Northern California Community Loan Fund and Community Arts Stabilization Trust and designed by Jensen Architects. The panel is planned in conjunction with the Architecture in Partnership: Mid-Market Walking Tour, starting at 3PM.

Come get a sneak peak of the renovated CounterPulse Theater building expected to open in October. 

Leiasa Beckham, Real Estate Consultant – NCCLF
Amy Ress, Director 1%Program – Public Architecture
Shelley Trott, Director, Arts Strategy & Ventures – Kenneth Rainin Foundation
Amy Cohen, Director, Neighborhood Program Development – City & County of San Francisco
Julie Phelps, Artistic Director – CounterPulse

Designing for Play

Tuesday, September 29, 2015 | 6:00 – 8:00 pm
$15 AIA Member | $25 General Admission
Crome Architecture, 905 4th St., San Rafael


Come join Crome Architecture and RHAA Landscape Architects for an evening with several “players” that specialize in different aspects of design for kids. Cordy Hill and Manuela King (RHAA Landscape Architects) will discuss designing playgrounds and parks and Max Crome (Crome Architecture) will showcase the process of how his firm designed a “Dream Playhouse.”


Workshops go beyond the lecture-style format program and create an interactive learning environment for teams and individuals to work collectively. Engage with experts, peers, and interested individuals in these dynamic workshops and be a part of the dialogue about the current and future trends/challenges of the design community.

The Playbrary™: Reimagining the Library

Friday, September 11, 2015 | 2:00 – 5:00 pm
$10 General Admission
MK Think, 1500 Sansome, San Francisco



It is time to reinvent the library. How can lessons learned from the playground help inform the future? The Playbrary™ is a conceptual toolkit that resides at the intersection of the playground and the library in an effort to provide a new learning environment that empowers people to learn and explore on their own terms. The Playbrary™ concept and workshop aims to interactively illustrate how incorporating play (both figuratively and literally) into the design process can not only help to reinvigorate the library, but serve as a model for creative problem solving. For this workshop, after a brief discussion of the changing role of libraries and the benefits of learning through play, participants will use a Playbrary™ kit-of-parts to construct their own active, dynamic, and playful learning environments.

Hypercollaboration: A Play on Problem Solving

Saturday, September 12, 2015 | 9:00 am – 1:00 pm
$10 General Admission
McCall Design, 550 Kearny St. (Lobby), San Francisco



This interactive workshop will evaluate and explore precedents for creative problem solving. Using constructs from other industries – from tech to theater – participants will apply creative thinking strategies and problem solving techniques to a series of quick fire design exercises. Groups will work to evaluate the relationship between ‘process’ and the resolution of simple design issues.

DMG Design SF Studio Tour and Workshop

Wednesday, September 16, 2015 | 12:00 – 2:00 pm
$20 AIA Member, $30 General Admission
Light lunch of French dishes will be provided.
1888 Illinois Street, San Francisco



Come visit, learn and play at DMG Design SF Studio located in the Dogpatch neighborhood of San Francisco. Be inspired by designer Dominique Maxime Genauzeau through the verbal and visual presentations of the design process, from sketching to construction drawings to fabrication. Sketch Books will be open; drawings and pictures will hang on walls; works in progress will be described; and questions will be answered. The aspect of the term “Play” (or “Côté Ludique” in French) of his work can be seen in his concepts, compositions, and prototypes. Image credit DMG Design SF.

RISE UP Bay Area: Game of Floods Sea Level Rise Adaptation Workshop

Friday September 18, 12:00 pm – 2:00 pm
$10 General Admission
CMG Office, 500 3rd St #215, San Francisco


Come join
CMG Landscape Architecture for a two-hour workshop opening with a sea level rise presentation followed by a hands-on game session solving a case study mile of coastline along Southern Marin’s Richardson Bay. Get a crash course in sea level rise best practices and then test your new expertise in the Game of Floods. You’ll work with others in your team to solve for a 3-foot sea level increase by throwing down adaptation game pieces on the map as a visual group brainstorm until time is called. Let the debate, compromise and collaboration begin!

San Francisco, How do you Play in your Neighborhood?

Friday, September 18, 2015 | 1:00 – 5:00 pm
$15 AIA Member, $25 General Admission
AIA San Francisco, 130 Sutter St. Suite 600, San Francisco



San Francisco neighborhoods are amazing cultural resources for our community. How well do you know your community? How well do you know others in the community? This workshop is a 2-part interactive challenge. Prior to the workshop date, each team/participant will be asked to spend an afternoon in their neighborhood, exploring what makes their place special and explore how they play in their community. On the day of the workshop, we will come together for a afternoon where each team and participant will present what they discovered, sharing what makes each Place unique. We’ll try to answer the question: How do you Play in your Neighborhood?

City of Cards

Sunday, September 27, 2015 | 9:00 am – 11:00 am
$10 General Admission
ARCH Drafting Supply, 1194 Illinois Street, San Francisco



Referring to the Eames’s famed picture card deck, participants will be given slotted cards and asked to design and create with pens + pencils, inks + paints, and charcoal + pastels. Spontaneously, everyone will create a decorated card to be added to a composite of stacked cards that will be displayed as a contemporary commentary on the city of our time. Participants will be sitting together at a large communal drawing table, creating/designing/rendering actual or virtual imagery about the environment that surrounds us and the meaningful details that compose it. Come join us as we play and create a City of Cards.